A cute local co-op puzzle-platformer starring an unlikely duo: Wings the Pigeon and Whiskers the Ferret. Embark on a journey across the lush landscapes of Daisy Banks as you face a range of obstacles that can only be conquered through teamwork. 


Disclaimer- full-screen not recommended for wide-screen monitor users (you'll unintentionally be able to see outside the map) OR some users with smaller screens (causing the sides of the map to be cut off).

  • Easter egg if all collectibles found!
  • I may add more levels in the future for fun :D

Controls:

Find full level explanations here Documentation + User Guide

Mega jump- have Wings stand on Whiskers and jump at about the same time (Wings needs to jump slightly later for momentum- see GIFs 2 and 4). 

TABMain menu
RRetry
OReset Collectibles

Note- if resetting collectibles on the main menu screen, you may need to press TAB afterwards to reload everything correctly. 

Wings- 

Left ArrowWalk Left
Right ArrowWalk Right
Up ArrowFly

Whiskers- 

AWalk Left
DWalk Right
WJump
SEnter Tunnel


General list of features:

  • 9 total levels- each containing a unique puzzle
  • Local co-op with 2 players
  • Unique abilities for each character- 
    • Whiskers is stronger and has a tunnelling ability
    • Wings jumps higher/flies 
  • Each character can interact with a Magic Stone that makes objects disappear/appear
  • A mega-jump can be achieved with the cooperation of both players
  • One collectible coin to find in each level (with UI on main menu keeping count)
  • Menu easter egg if all 9 collectibles are found
  • Tutorial levels and text
  • Sound effects, music and settings to edit volume 
  • Level select on main menu- to replay or skip levels
  • Retry button and automatic retry when a character is lost

Sprites and Music:

AI disclosure:

ChatGPT was used in the creation of Wings & Whiskers code (see Documentation + User Guide for links to specific conversations)

Development log

Comments

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A brilliant, complete game with so much polish, and puzzle gameplay that expertly treads the line between challenge and frustration without straying into the latter too much (with the exception of me being poor at mega-jumps). The visuals are stunning and look like they all were designed together, but remarkably were sourced from different locations--you've done an excellent job in making these fit together so cohesively. The cozy music and artwork leads the player into a false sense of security that the game would be easy when it isn't, I love that. Heaps of great features and even had time for an easter egg and a end of game screen too, great job. I could see this having even more levels as a full game, but it is also a really nice complete project for staying on itch and being showcased into the future :)